Loopbrary
Loopbrary
Game mechanics
You have a finite amount of time each loop. Your ghost(s) follow your actions from the last loop. They are capable of phasing through spikes (if in that loop you went trough them), but can still aid you by holding down pressure plates.
Goal is to reach -> 
Controls:
- E - push (for boxes)
- R - restart level
Movement:
- W - move up
- S - move down
- A - move left
- D - move right
Combination of these - move diagonally
| Status | Released |
| Platforms | HTML5 |
| Authors | aesryal, coldteawisp, ItsClash |
| Genre | Puzzle |
| Made with | Godot |
| Tags | 2D, Game Maker's Toolkit Jam, Godot, Isometric, No AI, Pixel Art |
| Content | No generative AI was used |



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